xpl_game

Example using GameSDL

XplGame

Installation

  1. Install SDL3

follow sdl3.cr install instructions to get all the available SDL3 packages, image, TTY, mixer

  1. Run shards install
shards install
  1. Install GameSDL Tools
crystal lib/game_sdl/install_gsdl_tools.cr

installs tools to your ./bin directory, such as ./bin/gsdl-packer

which packages all assets into an assets/assets.pack binary file

see usage via:

./bin/gsdl-packer --help

Documentation

To see full documentation of GameSDL, and SDL3 (included bindings library) you can run the crystal docs command, but specify the lib entry points, in correct order (SDL3 first, GSDL second, because GSDL depends on SDL3):

crystal docs lib/sdl3/src/sdl3.cr src/game_sdl.cr

or in your game:

crystal docs lib/sdl3/src/sdl3.cr lib/game_sdl/src/game_sdl.cr src/your_game_entry_point.cr

Unfortunately the delegate methods docs will not expand to full method signatures, so you'll need to infer wrapped classes like GSDL::Point that wraps SDL3::FPoint to see those method signatures. Eventually I plan to either document each delegate so the parameters and return types are clear, or fully wrap the methods themselves so it is even more clear.

Repository

xpl_game

Owner
Statistic
  • 0
  • 0
  • 0
  • 0
  • 1
  • about 6 hours ago
  • March 12, 2026
License

MIT License

Links
Synced at

Thu, 12 Mar 2026 02:04:54 GMT

Languages