pace_editor

Game editor

PACE - Point & Click Adventure Creator Editor

PACE is a visual editor for creating point-and-click adventure games using the PointClickEngine. It provides an intuitive interface for designing scenes, characters, hotspots, and dialog trees without requiring extensive programming knowledge.

Features

🎨 Visual Scene Editor

  • Drag-and-drop scene creation
  • Background image support
  • Real-time preview
  • Multi-layer object management
  • Grid snapping and alignment tools

👥 Character Management

  • Character sprite management
  • Animation timeline editor
  • Character positioning and scaling
  • Interactive character placement

🎯 Hotspot System

  • Visual hotspot creation and editing
  • Multiple interaction types (look, use, talk, etc.)
  • Custom action scripting
  • Hotspot visualization and debugging

💬 Dialog Tree Editor

  • Visual dialog tree creation
  • Branching conversation support
  • Conditional dialog options
  • Character expression management

📁 Asset Management

  • Centralized asset browser
  • Import/export functionality
  • Asset categorization
  • Preview support for images and sounds

🏗️ Project Management

  • Complete project structure
  • Version control integration
  • Export to playable games
  • Cross-platform compilation

System Requirements

  • Operating System: Windows 10+, macOS 10.15+, or Linux
  • Crystal: Version 1.16.3 or higher
  • Memory: 4GB RAM minimum, 8GB recommended
  • Graphics: OpenGL 3.3 compatible graphics card
  • Storage: 500MB free space for installation

Installation

From Source

  1. Install Dependencies:

    # Ubuntu/Debian
    sudo apt-get install libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev build-essential libluajit-5.1-dev pkg-config git cmake
    
    # macOS
    brew install raylib luajit pkg-config
    
  2. Clone and Build:

    git clone https://github.com/yourusername/pace_editor.git
    cd pace_editor
    shards install
    crystal build src/pace_editor.cr --release
    
  3. Run PACE:

    ./pace_editor
    

For detailed installation instructions, see Installation Guide.

Quick Start

  1. Create Your First Project:

    pace_editor new my_first_game
    cd my_first_game
    pace_editor
    
  2. Follow the Tutorial:

  3. Explore Examples:

Documentation

📖 User Guides

🎓 Tutorials

🔧 API Reference

📁 Examples

Editor Modes

PACE operates in several distinct modes, each optimized for different aspects of game creation:

  • Scene Mode - Design game scenes with backgrounds, objects, and layouts
  • Character Mode - Create and animate characters with sprite management
  • Hotspot Mode - Define interactive areas and behaviors
  • Dialog Mode - Create branching conversations and character interactions
  • Assets Mode - Manage project resources and imports
  • Project Mode - Configure game settings and export options

Keyboard Shortcuts

General

  • Ctrl+N - New project
  • Ctrl+O - Open project
  • Ctrl+S - Save project
  • Ctrl+Z - Undo
  • Ctrl+Y - Redo

Tools

  • V - Select tool
  • M - Move tool
  • P - Place tool
  • D - Delete tool

View

  • G - Toggle grid
  • H - Toggle hotspot visibility
  • Space+Mouse - Pan camera
  • Mouse Wheel - Zoom in/out

Development

Building from Source

  1. Prerequisites:

    • Crystal 1.16.3+
    • Raylib dependencies
    • LuaJIT development libraries
  2. Development Setup:

    git clone https://github.com/yourusername/pace_editor.git
    cd pace_editor
    shards install
    
  3. Run Development Version:

    crystal run src/pace_editor.cr
    
  4. Run Tests:

    crystal spec
    

Project Structure

pace_editor/
├── src/                    # Source code
│   ├── pace_editor/        # Editor modules
│   │   ├── core/          # Core functionality
│   │   ├── editors/       # Editor components
│   │   └── ui/            # User interface
│   └── pace_editor.cr     # Main entry point
├── spec/                   # Test files
├── documentation/          # Complete documentation
├── lib/                    # Dependencies
└── shard.yml              # Project configuration

Contributing

We welcome contributions to PACE! Here's how to get started:

  1. Fork the Repository

    git clone https://github.com/your-fork/pace_editor.git
    
  2. Create a Feature Branch

    git checkout -b my-new-feature
    
  3. Make Your Changes

    • Follow Crystal coding conventions
    • Add tests for new functionality
    • Update documentation as needed
  4. Submit a Pull Request

    git commit -am 'Add some feature'
    git push origin my-new-feature
    

Development Guidelines

  • Code Style: Follow Crystal conventions
  • Testing: Add specs for new features
  • Documentation: Update relevant docs
  • Commits: Use clear, descriptive commit messages

License

PACE is released under the MIT License. See LICENSE for details.

Support

Contributors

Acknowledgments

Repository

pace_editor

Owner
Statistic
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  • 0
  • 0
  • 0
  • 2
  • 13 days ago
  • June 6, 2025
License

MIT License

Links
Synced at

Thu, 19 Jun 2025 13:04:08 GMT

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