mini-monsters v1.2

LD56 game in Crystal with SFML and game_sf

Monster Maze

Ludum Dare 56

This game is being made for Ludum Dare 56. Ludum Dare (rules) is a 72 hour game jam.

It's being made with the crystal programming langauge using C++ SFML (Simple and Fast Multimedia Library) via crystal bindings via crsfml and a wrapper and helper framework game_sf.

Installation

Windows

if compiling/installing from Windows, in an x64 Native Tools Command Prompt for VS 2019 command line (see https://github.com/mswieboda/game_sf?tab=readme-ov-file#installation Windows Installation instructions) please first run:

win_shards_install.bat

to install shards and clone crsfml v2.5.3 and compile it for windows directly

then run:

win_shards_postinstall.bat

to copy the specific Window crsfml v2.5.3 compiled files to this lib/crsfml

Mac or Linux

install SFML

shards install

Linter

only works on Mac or Linux since shards post install is skipped on Windows.

bin/ameba

or

bin/ameba --fix
bin/ameba --gen-config

etc, see ameba

Compiling

Dev / Test

make

or

make test

Release

make release

Packaging

Windows

creates Windows release build, packages and zips

make winpack

you'll need 7z (7zip binary) installed (download)

zips up SFML DLLs, assets, run.bat (basically the .exe) to build/monster_maze-win.zip

Mac

make macpack

creates Mac OSX release build, packages and zips

you'll need installed:

  • 7zz (7zip binary) via brew install 7zip
  • platypus (Platypus binary) via brew install --cask platypus then in Platypus > Preferences install the command line tool

zips up SFML libs, ext libs, assets, monster_maze.app (created by Platypus) to build/monster_maze-mac.zip

Repository

mini-monsters

Owner
Statistic
  • 0
  • 0
  • 0
  • 0
  • 2
  • about 1 month ago
  • October 4, 2024
License

MIT License

Links
Synced at

Thu, 21 Nov 2024 07:10:34 GMT

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