game_sf
game_sf
Wrapper / helpers for making a game with SFML using crsfml
Installation
-
Add the dependency to your
shard.yml
:dependencies: game_sf: github: mswieboda/game_sf
-
Run
shards install
If on a Mac or Linux you should be good and the make
should work from crsfml
's shards postinstall. (I don't test on Linux right now, but it should be easier than Windows if it doesn't work.)
Note: if installing on Windows use shards install --skip-postinstall
instead of shards install
as the make
from crsfml
fails with Windows on a regular shell. To setup crsfml
for Windows, checkout the crsfml
repo, and git checkout v2.5.3
to make sure it's on the right SFML version. Make sure you have open a x64 Native Tools Command Prompt for VS 2019
shell (see video with instructions for VS 2019 you only need the VS 2019 portion, can ignore all other crystal/crsfml things it's an old video). Once you've opened a shell on Windows via x64 Native Tools Command Prompt for VS 2019
, navigate to your v2.5.3
checked out crsfml
directory, and inside there run make
, this will generate all the .obj
files like crsfml/audio/ext.obj
that are required. Now, in your game directory, delete all the files/folders in lib/crsfml
and copy over all the files/folders (except for .git/
) from your crsfml
folder. Then crsfml
should work on Windows, after you follow correct instructions from Install SFML and have all the environment variables set %PATH%
, %INCLUDE%
, %LIB%
to the SFML locations. You should only need to do this once per project. Ideally I'll make a script to do all this so it's easier for windows.
Usage
require "game_sf"
Contributing
- Fork it (https://github.com/mswieboda/game_sf/fork)
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request
New Release
To make a new release after PRs or features merged, make sure you bump the version and push the tag. Currently this is done on master
but might be automated with GitHub Actions/CI or done manually in PRs down the line.
script helper to bump version, commit, and tag:
./bump.cr patch|minor|major|specific-version
then
git push
and
git push --tags
Contributors
- Matt Swieboda - creator and maintainer
game_sf
- 2
- 0
- 0
- 11
- 1
- about 1 month ago
- September 25, 2022
MIT License
Thu, 21 Nov 2024 20:16:39 GMT