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croco
CROCO
StarLOGO inspired agent based simulation framework
Examples
Slime mold
Each agent (mold cell) follows a simple set of rules:
- Drop some pheromone on the current patch
- “Wiggle” (turn a little bit in a random direction)
- “Sniff” in three directions (left, forward, right) and move in the direction where the pheromone level is highest
After each tick the pheromone spreads to the surrounding cells and “evaporates” (level *= 0.9
)
At the beginning, the cells are distributed randomly, they start forming small groups and after a while only a few large groups remain
Termites
Initially each patch has a 12.5% chance of containing a wood chunk.
Each agent (termite) follows only two rules:
If there is a wood chunk on the current patch:
- If not carrying a wood chunk, pick it up
- If carrying a wood chunk already, drop it (forming a pile)
After a while the number of piles (patches with at least one chunk on it) starts to shrink, while their average size increases.
Credits
Repository
croco
Owner
Statistic
- 2
- 0
- 0
- 0
- 0
- about 8 years ago
- September 12, 2016
License
MIT License
Links
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