cryngine
Cryngine
An advanced free 3D game engine in development built on top of Vulkan, and GLFW. With the goal in mind of convention, speed, and high quality over configuration, as well as a means to serve as a solid alternative to production grade game engines.
Conventions and beliefs in mind thus far
-
Engine is designed and tested for:
- Vulkan, GLFW, sqlite3, Linux, X11, gdm3, Gnome-Shell-3, ext4
-
Engine is not designed for:
- MacOS, Windows, Direct3D, Direct X
-
Developers don't want to have to develop software to support multiple platforms such as MacOS, Windows, and Linux.
- Linux is free and anyone can install it. If they care about the game enough, they will try Linux.
- Most people using MacOS won't want to have to purchase Windows just to play the game, and most people on Windows won't want to have to pruchase a Mac just to play the game they want. But both of the two would consider installing Linux.
Installation
Add this to your application's shard.yml
:
dependencies:
cryngine:
github: jeffreydvp/cryngine
Usage
require "cryngine"
Development
See Contributing below
Contributing
- Fork it (https://github.com/jeffreydvp/cryngine/fork)
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request
Contributors
- jeffreydvp Jeff Davenport - creator, maintainer
Repository
cryngine
Owner
Statistic
- 0
- 0
- 0
- 0
- 3
- 4 months ago
- November 22, 2018
License
MIT License
Links
Synced at
Sat, 21 Dec 2024 19:52:54 GMT
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