crystal-open-simplex-noise

2D, 3D, and 4D open simplex noise in crystal.

Open Simplex Noise

Build Status

This is an implementation of 2D, 3D, and 4D open simplex noise in crystal.

Original work by doughsay.

Installation

Add this to your application's shard.yml:

dependencies:
  open-simplex-noise:
    github: j8r/crystal-open-simplex-noise

Usage

require "open-simplex-noise"

Instantiate a noise generator using an Int64 seed:

noise = OpenSimplexNoise.new(12345_i64)

Use the generate method, passing in either 2, 3, or 4 Float64s to generate noise:

noise.generate(1.0, 2.0) #=> -0.08284024020120388

Documentation

https://j8r.github.io/crystal-open-simplex-noise

Examples

2D Noise:

2d-noise

3D Noise (2D slice):

3d-noise

4D Noise (2D slice):

3d-noise

Credits

doughsay Chris Dosé - original creator

This is mostly just a transliteration of the Python version from here: https://github.com/lmas/opensimplex, which itself is a transliteration of Kurt Spencer's original code (released to the public domain).

License

MIT

Repository

crystal-open-simplex-noise

Owner
Statistic
  • 2
  • 0
  • 0
  • 2
  • 1
  • about 4 years ago
  • April 15, 2020
License

MIT License

Links
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Sun, 05 May 2024 11:15:13 GMT

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