fluxite

Fluxite is a reactivity/reactive streams-ish library for Crystal that uses a message queue instead of recursion allowing (potentially) unbounded feedback

Fluxite

Fluxite is a reactivity/reactive streams-ish library for Crystal. The main feature is that it uses a message queue instead of recursion allowing (potentially) unbounded feedback.

world = Fluxite::Port(Symbol).new
world.select(:tick).map { :tock }.into(world)
world.select(:tock).map { :tick }.into(world)
world.each { |sym| p! sym }

Fluxite.pass(world, :tick)

# STDOUT:
#   sym # => :tick
#   sym # => :tock
#   sym # => :tick
#   sym # => :tock
#   sym # => :tick
#   sym # => :tock
# ... forever

Also message propagation is much more intuitive than in more naive reactive streams implementations, and is more like circuits (Fluxite is breadth-first vs. depth-first naive reactive systems). That is, progress is made across the entire level of the tree before descending deeper.

Installation

  1. Add the dependency to your shard.yml:

    dependencies:
      fluxite:
        github: homonoidian/fluxite
    
  2. Run shards install

Usage

require "fluxite"

TODO: Write usage instructions here

Development

TODO: Write development instructions here

Contributing

  1. Fork it (https://github.com/homonoidian/fluxite/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

Contributors

Repository

fluxite

Owner
Statistic
  • 0
  • 0
  • 0
  • 0
  • 1
  • 7 months ago
  • March 1, 2024
License

MIT License

Links
Synced at

Fri, 22 Nov 2024 01:40:08 GMT

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