crystal-open-simplex-noise v1.0.1
NOTE: Unmaintained
See this fork for a maintained version: https://github.com/j8r/crystal-open-simplex-noise
Open Simplex Noise
This is an implementation of 2D, 3D, and 4D open simplex noise in crystal.
Installation
Add this to your application's shard.yml
:
dependencies:
open-simplex-noise:
github: doughsay/crystal-open-simplex-noise
version: "~> 1.0"
...
Usage
require "open-simplex-noise"
Instantiate a noise generator using an Int64
seed:
noise = OpenSimplexNoise.new(12345_i64)
Use the generate
method, passing in either 2, 3, or 4 Float64
s to generate noise:
noise.generate(1.0, 2.0)
#=> -0.08284024020120388
Examples
2D Noise:
3D Noise (2D slice):
4D Noise (2D slice):
Contributing
- Fork it ( https://github.com/doughsay/open-simplex-noise/fork )
- Create your feature branch (git checkout -b my-new-feature)
- Commit your changes (git commit -am 'Add some feature')
- Push to the branch (git push origin my-new-feature)
- Create a new Pull Request
Contributors
- doughsay Chris Dosé - creator, maintainer
Credits
This is mostly just a transliteration of the python version from here: https://github.com/lmas/opensimplex, which itself is a transliteration of Kurt Spencer's original code (released to the public domain).
License
Repository
crystal-open-simplex-noise
Owner
Statistic
- 3
- 2
- 0
- 0
- 1
- over 4 years ago
- July 28, 2017
License
MIT License
Links
Synced at
Sun, 24 Nov 2024 20:39:39 GMT
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