red
red
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Installation
TODO: Write installation instructions here
Development
Crystal on Windows
Windows Subsystem for Linux
Yeah just google it bruh
sudo apt install libssl-dev libxml2-dev libyaml-dev libgmp-dev libreadline-dev libz-dev
Crystal
Install it just like you would on ubuntu (or whatever WSL distro) https://crystal-lang.org/install/on_ubuntu/
https://github.com/oprypin/crsfml
SFML Dependencies
sudo apt-get install cmake libx11-dev \
xorg-dev freeglut3-dev libudev-dev \
libopenal-dev libvorbis-dev libflac-dev \
libogg-dev libfreetype6-dev libxrandr-dev \
libvorbisenc2 libvorbisfile3
SFML
https://pryp.in/blog/12/build-sfml-and-csfml-on-linux.html
git clone https://github.com/SFML/SFML
git checkout 2.5.1 # or latest version
cd ~/SFML
cmake .
# if `cmake .` fails there's a good chance you're missing a library and it tells you that.
make
sudo make install
/mnt/c/Programming/crystal/red
CrSFML
TODO: I hear there are better Windows instructions with crsfml 2.5.1
git clone https://github.com/oprypin/crsfml
cd ./crsfml
git checkout v2.5.0 # or other release if you're feeling lucky
sfml=/mnt/e/Programming/SFML/ # or you know, wherever /home/dondo/SFML/
cd ./voidcrsfml
cmake -DSFML_DIR="$sfml" -DSFML_ROOT="$sfml" -DSFML_INCLUDE_DIR="$sfml/include" -DCMAKE_MODULE_PATH="$sfml/cmake/Modules" .
make
ln -s /mnt/e/Programming/crsfml ./lib/crsfml
Add to bash.rc?
export aseprite=/path/to/Aseprite.exe
export LIBRARY_PATH=/path/to/crsfml/voidcsfml
export LD_LIBRARY_PATH="$LIBRARY_PATH"
cd $LD_LIBRARY_PATH
sudo ldconfig
https://github.com/crystal-lang/crystal/wiki/Porting-to-Windows
https://www.reddit.com/r/Windows10/comments/4ea4w4/fyi_you_can_run_gui_linux_apps_from_bash/
Xming (or other x server)
https://sourceforge.net/projects/xming/
- Install Xming
- Run xming
- Launch program with environment variable DISPLAY=:0 eg:
DISPLAY=:0 ./executable
With wsl2 this is now more difficult. See https://wiki.ubuntu.com/WSL#Running_Graphical_Applications https://x410.dev/cookbook/wsl/enabling-sound-in-wsl-ubuntu-let-it-sing/ https://x410.dev/cookbook/wsl/protecting-x410-public-access-for-wsl2-via-windows-defender-firewall/ TODO: writeup
Disable Native OpenGL in VcXsrc and LIBGL_ALWAYS_INDIRECT=0
export PULSE_SERVER="${PULSE_SERVER:-tcp:$(ip route|awk '/^default/{print $3}')}" Make sure pulseaudio and xming or VcXsrv have the right windows defender firewall rules
sudo apt install alsa-base pulseaudio pulseaudio-utils
TODO list
- Update to CRSFML v2.5.1
- Read this to make sure I didn't bork anything on my own https://pryp.in/blog/28/running-crystal-natively-on-windows-building-videogame-examples.html
- Writeup for texture packer
aseprite -b *.png *.aseprite --sheet-pack --sheet ./atlas/atlas.png --data ./atlas/atlas.json --format json-array --trim --filename-format '{title}/{tag}/{frame}'
Contributing
- Fork it (https://github.com/your-github-user/red/fork)
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request
red
- 0
- 0
- 0
- 0
- 0
- over 3 years ago
- June 7, 2020
MIT License
Thu, 07 Nov 2024 21:16:33 GMT