money v1.3.0

Crystal shard for dealing with money and currency conversion

money CI Releases License

Introduction

A Crystal shard for dealing with money and currency conversion inspired by RubyMoney.

Features

  • Provides a Money class which encapsulates all information about an certain amount of money, such as its value and its currency.
  • Provides a Money::Currency class which encapsulates all information about a monetary unit.
  • Represents monetary values as big decimals. This avoids floating point rounding errors.
  • Represents currency as Money::Currency instances providing a high level of flexibility.
  • Provides APIs for exchanging money from one currency to another.

Resources

Notes

  • Your app must use UTF-8 to function with this library. There are a number of non-ASCII currency attributes.
  • This app requires JSON.

Installation

Add this to your application's shard.yml:

dependencies:
  money:
    github: crystal-money/money

Install with shards install.

Usage

require "money"

# 10.00 USD
money = Money.new(1000, "USD")
money.amount        # => 10.0
money.fractional    # => 1000.0
money.currency.code # => "USD"

# Comparisons
Money.new(1000, "USD") == Money.new(1000, "USD") # => true
Money.new(1000, "USD") == Money.new(100,  "USD") # => false
Money.new(1000, "USD") == Money.new(1000, "EUR") # => false
Money.new(1000, "USD") != Money.new(1000, "EUR") # => true

# Arithmetic
Money.new(1000, "USD") + Money.new(500, "USD") == Money.new(1500, "USD")
Money.new(1000, "USD") - Money.new(200, "USD") == Money.new(800,  "USD")
Money.new(1000, "USD") / 5                     == Money.new(200,  "USD")
Money.new(1000, "USD") * 5                     == Money.new(5000, "USD")

# Unit to subunit conversions
Money.from_amount(5, "USD") == Money.new(500,  "USD") # 5 USD
Money.from_amount(5, "JPY") == Money.new(5,    "JPY") # 5 JPY
Money.from_amount(5, "TND") == Money.new(5000, "TND") # 5 TND

# Currency conversions
some_code_to_setup_exchange_rates
Money.new(1000, "USD").exchange_to("EUR") == Money.new(some_value, "EUR")

# Formatting (see Formatting section for more options)
Money.new(100, "USD").format # => "$1.00"
Money.new(100, "GBP").format # => "£1.00"
Money.new(100, "EUR").format # => "€1.00"

Infinite Precision

By default, Money objects are rounded to the nearest cent and the additional precision is not preserved:

Money.new(2.34567).to_s # => "$2.35"

If you wish to work with the additional precision, you can use either of the following:

# Set the value globally
Money.infinite_precision = true

Money.new(2.34567).to_s   # => "$2.34567"

# or

# Set the value within the block
Money.with_infinite_precision do
  Money.new(2.34567).to_s # => "$2.34567"
end

Currency

Currencies are consistently represented as instances of Money::Currency. The most part of Money APIs allows you to supply either a String, Symbol or a Money::Currency.

Money.new(1000, "USD") == Money.new(1000, Money::Currency.find("USD"))
Money.new(1000, "EUR").currency == Money::Currency.find(:eur)
Money.new(1000, "PLN").currency == Money::Currency[:pln]

A Money::Currency instance holds all the information about the currency, including the currency symbol, name and much more.

currency = Money.new(1000, "USD").currency
currency.code # => "USD"
currency.name # => "United States Dollar"

To define a new Money::Currency use Money::Currency.register as shown below.

currency = Money::Currency.new(
  priority:            1,
  code:                "USD",
  iso_numeric:         840,
  name:                "United States Dollar",
  symbol:              "$",
  symbol_first:        true,
  subunit:             "Cent",
  subunit_to_unit:     100,
  decimal_mark:        ".",
  thousands_separator: ","
)

Money::Currency.register(currency)

The pre-defined set of attributes includes:

  • :priority a numerical value you can use to sort/group the currency list
  • :code the international 3-letter code as defined by the ISO 4217 standard
  • :iso_numeric the international 3-digit code as defined by the ISO 4217 standard
  • :name the currency name
  • :symbol the currency symbol (UTF-8 encoded)
  • :symbol_first whether a money symbol should go before the amount
  • :subunit the name of the fractional monetary unit
  • :subunit_to_unit the proportion between the unit and the subunit
  • :decimal_mark character between the whole and fraction amounts
  • :thousands_separator character between each thousands place

All attributes except :code and :subunit_to_unit are optional. Some attributes, such as :symbol, are used by the Money class to print out a representation of the object. Other attributes, such as :name or :priority, exist to provide a basic API you can take advantage of to build your application.

:priority

The priority attribute is an arbitrary numerical value you can assign to the Money::Currency and use in sorting/grouping operation.

For instance, let's assume your web application needs to render a currency selector like the one available here. You can create a couple of custom methods to return the list of major currencies and all currencies as follows:

# Returns an array of currency id where priority < 10
def major_currencies(hash)
  hash.values.sort.take_while(&.priority.try(&.<(10))).map(&.id)
end

# Returns an array of all currency id
def all_currencies(hash)
  hash.keys
end

major_currencies(Money::Currency.table)
# => ["usd", "eur", "gbp", "aud", "cad", "jpy"]

all_currencies(Money::Currency.table)
# => ["aed", "afn", "all", ...]

Default Currency

By default Money defaults to USD as its currency. This can be overwritten using:

Money.default_currency = Money::Currency.find("CAD")
# or
Money.default_currency = :cad

Currency Exponent

The exponent of a money value is the number of digits after the decimal separator (which separates the major unit from the minor unit). See e.g. ISO 4217 for more information. You can find the exponent (as an Int32) by

Money::Currency.find("USD").exponent # => 2
Money::Currency.find("JPY").exponent # => 0
Money::Currency.find("MGA").exponent # => 1

Currency Lookup

To find a given currency by ISO 4217 numeric code (three digits) you can do

Money::Currency.find(&.iso_numeric.==(978)) # => #<Money::Currency @iso_numeric=978, @code="EUR", @name="Euro", @symbol="€", @subunit="Cent", @subunit_to_unit=100, @symbol_first=true ...>

Currency Exchange

Exchanging money is performed through a Currency::Exchange object. This is done by fetching the exchange rate from a Currency::Exchange#rate_store object. If the rate is not available (or stale), it is then fetched from a Currency::Exchange#rate_provider.

The default Currency::Exchange object uses Currency::RateStore::Memory in conjunction with Currency::RateProvider::Null which requires one to manually specify the exchange rate.

Here's an example of how it works:

Money.default_exchange.rate_store["USD", "EUR"] = 1.24515
Money.default_exchange.rate_store["EUR", "USD"] = 0.803115

Money.new(100, "USD").exchange_to("EUR") # => Money.new(@amount=1.24, @currency="EUR")
Money.new(100, "EUR").exchange_to("USD") # => Money.new(@amount=0.8,  @currency="USD")

Comparison and arithmetic operations work as expected:

Money.new(1000, "USD") <=> Money.new(900, "USD") # => 1; 9.00 USD is smaller
Money.new(1000, "EUR") + Money.new(10, "EUR")    # => Money.new(@amount=10.1, @currency="EUR")

Money.default_exchange.rate_store["USD", "EUR"] = 0.5
Money.new(1000, "EUR") + Money.new(1000, "USD") # => Money.new(@amount=15.0, @currency="EUR")

Exchange rate stores

The default exchange is initialized with an in-memory store for exchange rates.

Money.default_exchange = Money::Currency::Exchange.new(
  store: Money::Currency::RateStore::Memory.new
)

Rate stores can be configured with Time::Span controlling the time-to-live (TTL) of the exchange rates:

Money.default_exchange = Money::Currency::Exchange.new(
  store: Money::Currency::RateStore::Memory.new(ttl: 1.hour)
)

You can pass you own store implementation, ie. for storing and retrieving rates off a database, file, cache, etc.

Money.default_exchange.rate_store = MyCustomStore.new

# Add to the underlying store
Money.default_exchange.rate_store["USD", "CAD"] = 0.9

# Retrieve from the underlying store
Money.default_exchange.rate_store["USD", "CAD"] # => 0.9

# Exchanging amounts just works
Money.new(10.0, "USD").exchange_to("CAD") # => Money(@amount=9.0 @currency="CAD")

Exchange rate providers

The default exchange is initialized with a Currency::RateProvider::Null provider, which returns nil for all exchange rates.

There is nothing stopping you from creating rate provider object which scrapes XE for the current rates or just returns rand(2):

Money.default_exchange.rate_provider = XeDotComProvider.new

Disabling currency conversion

If you wish to disable automatic currency conversion to prevent arithmetic when currencies don't match:

Money.disallow_currency_conversion!

Rounding

By default, Money objects are rounded to the nearest cent and the additional precision is not preserved:

Money.new(2.34567).to_s # => "$2.35"

To round to the nearest cent (or anything more precise), you can use the Money#round method.

Money.new(2.34567).round(4).to_s # => "$2.35"

To retain the additional precision, you will also need to set Money.infinite_precision to true.

Money.infinite_precision = true

Money.new(2.34567).to_s                    # => "$2.3457"
Money.new(2.34567).round(4, :to_zero).to_s # => "$2.3456"

# or

Money.with_rounding_mode(:to_zero) do
  Money.new(2.34567).round(4).to_s         # => "$2.3456"
end

Working with fibers

By default, global settings are not shared between fibers. You can use the Money.spawn_with_same_context to spawn a new fiber with the same global settings:

Money.default_currency = "EUR"

Money.spawn_with_same_context do
  Money.default_currency.code # => "EUR"
end

Formatting

There are several formatting rules for when Money#format is called. For more information, check out the formatting module source, or read the latest release's docs.

If you wish to format money according to the EU's Rules for expressing monetary units in either English, Irish, Latvian or Maltese:

money = Money.new(123, :gbp)               # => Money(@amount=1.23 @currency="GBP")
money.format(symbol: "#{money.currency} ") # => "GBP 1.23"

Heuristics

To parse a String containing amount with currency code or symbol you can do

Money.parse("$12.34")    # => Money(@amount=12.34, @currency="USD")
Money.parse("12.34 USD") # => Money(@amount=12.34, @currency="USD")

Contributors

  • Sija Sijawusz Pur Rahnama - creator, maintainer
Repository

money

Owner
Statistic
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  • 2 days ago
  • December 8, 2017
License

MIT License

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