event-winder v1.0.0
EventWinder
EventWinder is a simple event engine, that allows you to emit events in some parts of the program and handle them in other parts.
For example, in an online game when a user was connected the achievement, promotion, monitoring, and friends notification subsystems can independently react to this event.
It's better than calling all the subsystems directly because you can plug those subsystems in and unplug them without touching the user's connection code.
For example, with events, all the achievements logic can be described in each achievement file, and not all around the codebase.
EventWinder works on Crystal's fiber and channels, provides error handling and simple monitoring.
Installation
-
Add the dependency to your
shard.yml
:dependencies: event-winder: github: Xanders/event-winder
-
Run
shards install
Usage
First, you need to register the event.
require "event-winder"
EventWinder.register MyCoolEvent
The MyCoolEvent
type will be created.
Then you should declare the handlers.
EventWinder.on MyCoolEvent do
puts "Some cool event just happend!"
end
EventWinder.on MyCoolEvent do
puts "Wow, I can have any number of handlers!"
end
Finally, emit the event!
EventWinder.emit MyCoolEvent # Shows two strings on the screen
Scope
You can register events in the subsystem where they will be emitted.
struct User
EventWinder.register Connected
EventWinder.register Disconnected
end
In this case, the type will be created with a scope prefix.
module UsefulLogs
EventWinder.on User::Connected do
puts "Unbelievable! Someone connected!"
puts "Hope it's not me..."
end
EventWinder.on User::Disconnected do
puts "Oh no, user gone! :("
end
end
Payload
Events also can have a payload, which you should provide when emitting and have access to when handling. You should declare the payload type on registration.
struct User
EventWinder.register Connected, payload: User
end
module UsefulLogs
EventWinder.on User::Connected do |user|
puts "I'm the greatest spy, I know #{user.name} just connected!"
end
end
user = User.new
EventWinder.emit User::Connected, user
You can use several objects in the payload via tuples.
struct User
EventWinder.register Connected, payload: {String, Int32}
end
module UsefulLogs
EventWinder.on User::Connected do |name, visits|
puts "#{name} visited us #{visits} times"
puts "It's our most loyal fun!!!" if visits > 5
end
end
EventWinder.emit User::Connected, "John Smith", 8
Error handling
There are several ways to deal with errors in event handlers.
- You can define a global error handler for all the events:
EventWinder.handle_errors_with do
puts "#{self.name} event failed to handle with #{error} error, payload was #{payload_inspect}"
end
There are two magic variables available in the block: error
for exception object and payload_inspect
for text representation of a payload passed to emit
. You also can use self.name
to get current event.
- You can define a handler for events of a specific type:
EventWinder.register MyVerySafeEvent, error_handler: ->{
puts "I cannot believe! It was the best one! :("
}
The same error
and payload_inspect
variables are available.
- You can use your own
begin-rescue-end
block in the specific handler:
EventWinder.on SomeBoringEvent do
begin
raise "You shall not pass!"
rescue error
puts "I have a sneaky way!"
end
end
If you do not use any of them for some handler, the program will crash at the first error that occurs in it.
Note: both global and per-event handlers are not capturing the context. That does not work:
my_shiny_local_variable = "Wow, so cool, wuf-wuf!"
EventWinder.handle_errors_with do
my_shiny_local_variable # Ooops! Not available!
end
Monitoring
EventWinder use EventWinder for monitoring. :) There are two events you can handle for this goal:
EventWinder::Emitted
event firing before emitting with following payload:event_name : String
emit_time : Time
(usually equals toTime.utc
except in the case of a lot of handlers)number_of_handlers : Int32
EventWinder::Handled
event firing after handling with following payload:event_name : String
emit_time : Time
queue_time_span : Time::Span
(time between emitting and start of handling)handle_time_span : Time::Span
(time between start and finish of handling)success : Bool
(true
if it was handled without exceptions,false
otherwise)
EventWinder.on EventWinder::Emitted do |event_name, emit_time, number_of_handlers|
puts "#{emit_time} | The #{event_name} event was emitted for #{number_of_handlers} handlers"
SomeExternalMonitoring.increase "emitted_events", by: number_of_handlers
end
EventWinder.on EventWinder::Handled do |event_name, emit_time, queue_time_span, handle_time_span, success|
puts "#{Time.utc} | The #{event_name} event was handled #{success ? "successfully" : "with exception"} in #{queue_time_span + handle_time_span}"
SomeExternalMonitoring.increase "handled_events", by: 1
SomeExternalMonitoring.increase "errors_in_events", by: 1 unless success
SomeExternalMonitoring.set "queue_alert" if queue_time_span > 1.second
SomeExternalMonitoring.set "handler_alert" if handle_time_span > 10.seconds
end
It's a good idea to have some external monitoring system for queue_time_span
, handle_time_span
, and success
variables, as well as the difference between the number of Emitted
events multiplied to number_of_handlers
and number of Handled
events: it always should be near zero.
Monitoring events, of course, does not cause other monitoring events.
You cannot access events payload in monitoring events for performance reasons.
Please keep in mind that every handler for those two events will lead to performance degradation, as well as any monitoring.
Performance
EventWinder was built with the compromise between performance and the principle of less surprise. Every emit
causes the creation of a fiber for every handler for this event. Only sending to the handler's channel performing in that fiber. So, even when some handler is slow, others do not stop.
On other hand, there is only one fiber for each handler to run handling code. So if some handling process is slow, a new event of the same type for this handler will wait in a queue. Queue exists only in memory, so interrupting the program will cause the loss of all events. So, EventWinder guarantees at-most-once delivery and order of events in the same handler. Queues are limited by the possible number of fibers.
EventWinder.register SomeEvent, payload: String
EventWinder.on SomeEvent do |message|
sleep rand
puts message
end
EventWinder.on SomeEvent do |message|
puts "Fast!"
end
EventWinder.emit SomeEvent, "One"
EventWinder.emit SomeEvent, "Two"
EventWinder.emit SomeEvent, "Three"
# Fast!
# Fast!
# Fast!
# One
# Two
# Three
As a side effect of such design, you cannot modify local variables in the handler:
EventWinder.register SomeEvent
variable = "initial"
normal_proc = -> do
variable = "modified_from_proc"
end
normal_proc.call
puts variable # modified_from_proc
EventWinder.on SomeEvent do
puts variable # you can read variables
variable = "modified_from_handler" # but modify only local copies
end
EventWinder.emit SomeEvent
puts variable # modified_from_proc
But mutable structures are OK:
array = [] of String
EventWinder.on SomeEvent do
array.push "Mutable structures are bad (or not)"
end
EventWinder.emit SomeEvent
puts array # ["Mutable structures are bad (or not)"]
There are a few other possible design choices. For example, I can emit the event without creating a fiber. In this case, every emit
will stop until the last handler will receive the event. However, there is no problem with only one handler or with rare events.
The other possible design is not to use channels and handling fiber, but to perform the handler code in the emitting fiber. In this case, the event order cannot be guaranteed, which can be critical in a lot of cases.
Finally, there is an option not to use fibers and channels at all. In this case, emit will stop until all the handlers finish their job, which is usually the worst case.
EventWinder is not designed to fit every case, but only the most simple and common ones. Also, it is designed for real-time systems with a number of simultaneous events in order of thousands. And it is absolutely not designed for communications outside of one process.
Development
I'm using Docker for library development. If you have Docker available, you can use the make
command to see the help, powered by make-help project. There are commands for testing, formatting, and documentation.
Contributing
- Fork it (https://github.com/Xanders/event-winder/fork)
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request
event-winder
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- almost 2 years ago
- January 14, 2023
MIT License
Sun, 17 Nov 2024 00:42:53 GMT