AwasunuOriginale

This is the basic original version of Awasunu. I eventually also merged it with Obelisk.

Awasunu Orginale

The roots of this project dates back to when I was first blending Rock Paper Scissors and Hangman mechanics, adding mechanics for tracking user behaviours. As the project scope grew, and overlapping with other types of research I was doing, this spun off into Awasunu and Nuerisupu scripting languages, starting with blending Awasunu and Obelisk. But now includes Obabesce as well. Eventually the machine learning aspects began to overtake the original project goals, with a focus on data compression to see what types of information survive.

Bequest De Cendres And Lhacurimosa

This is an evolution of the Bequest De Cendres Engine where Awasunu and Nuerisupu spun off into becoming their own DSLs.

The games mostly serve historical purposes, and aren't reflective of current codebase developments.

Post Game Research

This later evolved beyond its original domain. I primary use this for research probabilistic pattern that determine most likely player patterns.

For New Developments

One experiment is in how you can have a MC give instructions to a character to perform actions. The other is designed to mirror Grandia-like mechanics, evolving the concept with Priority turn order based on probability, rather than random behaviours. Much of this went onto inform the decision making for Awasunu. Demeritobataye can be thought of as a parody of level up screens from Turn-Based Tactical series like Grandia. Japonisico is what later evolved into the Homoiconic aspects of the Awasunu language by blending Japanese Honorifics with French lexical gender, and making dialogue non deterministic.

Rock Paper Defer Priority Turn Order Demeritobataye Jpaonisico / Japonirifico

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AwasunuOriginale

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  • about 2 hours ago
  • October 12, 2026
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