AwasunuInteractive v0.0.1
Awasunu Interpreter
This is for the Crystal version of the Awasunu Interpreter
Project Goals
I'm presently aiming to develop a speculative programming language based on sheparding a new science fiction ethnic group that has a different frame of reference for how instructions for the computer is to be done, based around the culture of burial practices and other primitive belief systems. Here this aims to be part of a larger world building project for developing an evolutionary offshoot from homo sapiens that have their own approach to computation.
Of these tools as machine learning built around Night Walkers and Day Walkers, and measuring the difference between ones day time activities and night time activities, in order to determine whether said culture more natural prefers night time or day time hours. This is why the way to printing output to the screen, involves performing the action, which is dormant until you scatter the ashes.
Games Using The Machine Learning
The games can be thought of as a sequel to my main webfiction series based on the Uploaded Fairy continuity, from the lens of a people resisting French and Japanese occupation. Here it can be thought of as resistance computation.
Kosan
In terminal type:
kosan
0.9 0.8 0.9 0.2 0.9 0.2 0.8
Now type:
scatter ashes
Result
BIANCA: 0.9 has not reached the lowest limit in probability.
BIANCA: 0.9 has reached the highest limit in probability.
BIANCA: 0.9 is not floating around medium probability.
Suprise Factor
To perform Shannon's Entropy, type:
logprob
0.10 0.90
scatter ashes
The surprise factor is:
Surpise Factor: 0.11111111111111112
AwasunuInteractive
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- 27 days ago
- May 7, 2026
Fri, 08 May 2026 07:55:24 GMT