Awasunos
Awasunos
This resolves some of the development mysteries when developing this DSL. Note that I still need to make certain things fully recursive and self-interpreting.
Lhacurimosa Games
Lhacurimosa is the feminine derived form of Mozart's Lacrimosa in Ahuzacos. Ahuzacos translates to Alsace, or Alsace-Lorraine more precisely.
Current Plot
Lhacurimosa is set 100 years after the events of Uploaded Fairy. Hemato survives by her vampire descendants, whom live in hiding from secret police in Neo-France and Neo-Japan. Ehena's Marie lineage exists in an alternate timeline that she wasn't executed during the span of Uploaded Fairy.
Your name is chosen based on whether your a first, second, or third generation of Hemato ( or sometimes Ehena's ) lineage. Plot revolves around burial customs and knowledge acquisition when people whom had that knowledge pass on, and how that knowledge is preserved.
The engine is also started to work out as Ehena herself not being entirely whom she initially claimed to be. Evidenced by the fact that her memories in Youth revolve around animalia more commonly associated with South Africa. Right now as I flesh out the engine it seeming like she was born in South Africa by a Japanese mom, and moved to Alsace Lorraine in her early years.
Elements
The primary means of influencing character base stats is by the route of a lunar calendar that either increases or decreases Neck Hp, Atk, and Def. Play stats is split into: Neck Hp, Coat, Shirt, Pants, Stockings, and Clogs. Of the clothes gradually wear out over time. The only exception is clogs, which is based on 19th century footwear.
Layouts of monsters, loot, traps, and even what lunar phases are most dangerous to be out is based on a system of probability mechanics. This is used mostly when paired with Market price prediction algorithm for determining how prices in game will play out with the long term goal of prices changing based on how the MCs are dressed at any point.
You have a finite amount of enemies in game, but these enemies gradually replenish over time. You get no in game rewards for defeating enemies, and mostly serves to remove obstacles. I may later implement other ways to negotiate passage.
Stealth mechanics is Lure-Stun-trap, and function as the stealthy version of Rock-Paper-Scissors. Epee-Ishi-Bache ( Sword-Stone-Tarp ) functions as the dueling equivalent. Dueling is only done when you're spotted, which can be avoided using strategies that make being spotted less likely. Here a probabilistic prediction of Eldritchian monsters show up you must bypass.
Battle Demerits ( Demeriteobataye or Battailles Demerite ) is a parody of Level Up screens from games like Grandia, with it flipped to be based on Stat Debuffs. Originally this was based on my ML algorithm, but I decided this was excessively punishing and went with a more subtle approach of having Stat Debuffs increase in severity based on how high your level is. So the more war crimes you commit, the more severe the stat debuffs.
You can rescue from game over using Hangman meets Hopscotch, where you play as a zombie that gradually loses one of its limbs. If you lose all limbs it switches to hangman mode. This mode is called "Guillotine Girl" in reference to the defeat method of capital punishment, that is the Widower rather than hangman.
Under The Hood
Under the hood the engine uses Bayesian Tripartite Filtering, and used mostly to predict changes in market dynamics, but also predicting enemy distribution.
Awasunos
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- 27 days ago
- August 18, 2026
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Wed, 19 Aug 2026 09:37:08 GMT