GBMap2Project Release
GBMap2Project
A tool to decompile GoreBox27 map files into editable project
Current Status: Maps currently decompile with roughly 80% accuracy - most objects, shapes, models, materials, textures, and sounds are resolved
Tested on game version 0.14.13
How It Works
- Unpack / Decrypt: Reads
.gbmapfiles or decrypts.gbmccache files - Extract Assets:
- Textures saved as
.png/.jpg. - Materials saved as
.gbmat. - Sounds decoded to
.wavand linked to scene audio sources(Beta)
- Textures saved as
- Geometry & Shapes: Saves 3D meshes as
.objand classifies basic shapes (cubes, stairs, cylinders, etc.) - Scene File: Rebuilds positions, rotations, and hierarchy into
project.gbproj
Usage
GUI Mode
Double-click or run gbmap2project.exe without arguments
Command Line
./gbmap2project.exe "map.gbmap" "output_folder"
# Decompile a cache map .gbmc
./gbmap2project.exe --2project "idk.gbmc" "output_folder"
# Just decrypt a cache map to .gbmap
./gbmap2project.exe --2map "idk.gbmc"
Build
# via moom
moon run gbmap2project:build-release
Where can I get some maps?
Maps downloaded while connecting to a server or downloaded from the workshop are saved in the following folders:
-
Server-downloaded maps:
C:\Users\<UserName>\AppData\LocalLow\F2Games\GB27\mapcache
(Usually stored with.gbmcor.gbmapfile extensions) -
Workshop-downloaded maps:
C:\Users\<UserName>\AppData\LocalLow\F2Games\GB27\maps
(Usually stored with.gbmapfile extension)
Have fun!
GBMap2Project
- 0
- 0
- 0
- 0
- 0
- about 4 hours ago
- September 27, 2026
Sun, 27 Sep 2026 10:28:27 GMT